

#Terraria master mode series
Invasions shouldn't be a series of high health enemies that can solo cap your own home, it should be what it's named. It's not very interesting, nor is it engaging. In its current state, invasions feel like a series of super zombies coming for you, so of them with ranged weapons. This seems like a game breaking level of reduction, until you rember that to get there every other ability was sacrificed, and that it makes you a 4 shot instead of a 2 shot. This would translate to 50% damage reduction. At the very extreme level, after sacrificing all other abilities, one can achieve a little over 200 armor. Make it so that every 1 armor gives you 0.25% damage reduction, so that armor maxing can be viable, atleast slightly. I do believe master mode should adjust it though. This is not exclusive to master mode, as this is also something that expert mode has. It makes avoiding getting hit critical, and changes your strategy. Damage and ArmorĪs it stands, I do believe that the level of damage you take is reasonable. Master mode is meant to be a challenge, yet this is only challenging our patience with the formerly easy bosses. This puts us in the situation where we either struggle through a healthbar that some group members have trouble pushing through due to class unbalance, or that we use the late join glitch so that the boss has a lower healthbar than if all 5 of us were in. With every player, the health of bosses increases an enormous amount, making the already bloated boss health bars insurmountable. When we fight bosses, we try to do them as a group, but the game is telling us not to do this. So, I propose a series of tweaks to the mode. I play with 4 other players, 1 melee, 2 mages, and 1 summoner, with me being the ranger. I believe that master mode is unbalanced, especially when looking at multiplayer.

This is everything you should know about the summoner build in Terraria, about the armor, weapons, potions, and accessories. It will allow you to easily deal with the master mode.As of now, I'm in the middle of a master mode play through. Heartreach Potion – increases the range of the selection of hearts by 22 blocks.Greater Luck Potion – Increases the player’s luck by 10 minutes.Wrath Potion – Increases player damage by 10%.Lifeforce Potion – Increases your health by 20% (max 600).You can also consider the following options:.Swiftness Potion – increases the player’s speed by 25%.Ironskin Potion – increases defense by 8 units.Summoning Potion – increases the maximum number of minions by one.Super Healing Potion – Restores 200 health points.Made from the Avenger Emblem and the Eye of the Golem in Tinkerer’s Workshop.įirst of all, it is recommended to take a closer look at the following potions: The player’s damage is increased by 10%, and the critical strike chance for all weapons is increased by 8%. Drops from the Wall of Flesh boss with a 14.29% chance (Normal) and 25% (Expert). Can be purchased at night from the Witch Doctor. Crafted from a Necromantic Scroll and a Hercules Beetle in Tinkerer’s Workshop. Also increases the number of minions by 1 unit. Increases the damage of minions by 15% and improves their knockback. Drops from the Funeral Tree with a 2 to 20% chance, depending on the wave of the Pumpkin Moon event that the monster was in. It increases the maximum number of minions by 1 unit. Necromantic Scroll is also a good choice.

Drops from the Empress of Light in Expert or Master mode from a bag of treasures with a 100% chance. Works only together with wings or Rocket Boots. It increases mobility and jump height, as well as allows unlimited flight. It is dropped by Empress of Light with a 6.67% chance. Empress Wings is the most suitable for this build, but you can consider any other wings.You should use the following accessories for a Summoner in Terraria:
